
Many changes that end up seamless from the customer's perspective are actually a tremendous amount of work behind the scenes, particularly to make them fit so well in the existing system. SSG's games are recognized for their excellent AI, tight gameplay, stability and excellent scenarios - all of these take time and make a new release a major proposition. Ultimately what determines whether something is an expansion pack from the publisher's and developer's viewpoint is largely how much time and effort was required to create it. A title that takes a development team 9-12 months of full time work to research, create, code, test and balance is not going to be possible to release as an expansion pack. Wargaming has always been and remains a niche market for gamers who want a little mental exercise in their gaming and some historical accuracy, so for the most part titles don't sell at mainstream levels. Us wargamers will always pay out in the end if they love a system. Im not complianing as it does make sense.

Is this due to on thewhole small sales compared to major games so its away of getting more money back from the product?
